Just as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game-based learning for schooling, the relationship between game-based learning, and results from Crystal Island, a NSF-funded research project on digital gameplay. Suggestions for how teachers can use games in the classroom are highlighted.
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Spires-2015-JAAL- Digital Game Based Learning: What’s Literacy Got to Do with It?
Journal of Adolescent & Adult Literacy, September, 2015. 10.1002/jaal.424